
Telemicus Thrace
Thrace Inc Ushra'Khan
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Posted - 2006.11.19 00:19:00 -
[1]
In short, no I would stay on Tranquility.
Long answer, Eve should remain one shard. It is a cluster, not a server. More servers can be added to boost the power of the cluster. In laymans terms I would imagine with enough coin you could have one server per station, one per system (with another set of servers for market and chat etc). At the moment I think there are 2-3 systems per server except in special cases.
When walking in station comes in that could have a whole sub-cluster to take the load. If you can't look out a window and see the ships outside you don't need the data from the server that handles the stuff in space right? Therefore you can be on a seperate server to the guy outside in a Megathron.
Those of you who have taken part in any major POS conflict know that currently even if the power of an entire node is given to a single system that 300 figthers, 200 players, dreads and a POS will kill the node. CCP responded to this with a series of very specific tests on Singularity and have already started work on optimising the relevant code.
How do I know all this? I read it on the forums. Of course I could have misunderstood or over simplified.
The biggest problem is they way people naturally cluster. I live in 0.0 and except when there is a major (150+) battle I don't get lag. My client might crash from time to time but I have no evidence to suggest that is latency related. If I go to the core systems during peak time then yes, I do get lag.
Players need to spread out, how do we do that? I don't agree with making low sec or 0.0 safer to encourage folks. It's easy enough to get into if you chart a course manually around the choke points. I even know one guy who loaded a fast frigate with BPCs and just blazed through to an NPC station. Then he bought minerals and ninja mined what was missing until he could build proper equipment from the BPCs he took out there. In the end the local alliance just got used to him and buy minerals off him.
The fun of the frontier life is that you can make it big but you are always at risk. You also get to play with all the toys like interdictors. In real economies what is one of the driving factors for people to leave civilisation and go to the frontier in search of their fortune? poverty. Poverty born of overcrowding. Too many mouth feeding off too few resources. Can't find any omber? get a corp together, it's as common as Veld in 0.0. Trade market tapped out? take goods from the rim out to all those public access stations like ISS and Unity. Start with POS fuel and check the data to see what sells. As long as you keep the mark-up reasonable you can make a killing.
Frontier Mining and Trading exist and the few that have jumped on it are making it big. If you think the empire markets are too crowded then get some trade goods, fit for blockade running and come out to the vast and tractless frontier.
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